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That way when they are in their cells, but not sleeping, they are taking care of an extra need.ĥ - Also consider adding 1-2 small janitor closets to the outside of each cell block and add prisoners to the rooms to clean your prison for you. To keep your prisoners happier (especially as you grow larger and more problems pop up) I would consider adding some entertainment (tv maybe) in each cell. Faster the workers get the clean clothes delivered, the faster your prisoners are satisfied with their clean stuff.Ĥ - nice cell blocks. That way as your laundry workers don't have to take all day getting to your farthest cells to get them clean clothes. You can also add to that building as you go to add more room later.basically slowly advancing from a small prison into a massive one without letting prisoners outside.unless they get paroled or die.ģ - Try and relocate your laundry to a more central area. It is easy to build a big building and then just add rooms/sections of whatever you need. Most of the time prisoners outside = problems (escape attempts, up to no good, etc.). This gives your prison an outer layer (aka: buffer zone) that is easier to setup dog patrols in (to find tunnels before prisoners get out), and it also provides good advance planning to show yourself how much room you have to work with (and if you need to re-adjust something on your outer layer of your prison (aka: a building needs to be a little bigger) you can always remove portions of your inner fence as needed.Ģ - if possible try and build anything that has prisoners in it indoors (obviously yard has to be outdoors, but you can always build a big building and have an open (outside) area inside the building to turn into a yard. The jail format, with its basic characteristics of size, layout, and volume, plays a critical role in establishing a socially effective setting.1 - Main suggestion, whenever starting any prison, would be to build a fence all the way around the map (barbed wire is good to start, plan on perimeter wall when you can afford it) and then about 2-4 spots inward from that fence build another one. The contemporary prison’s spatial concept and design should send a message to those who enter it, namely, that they are valuable individuals who are entitled to respectful and humane treatment, as well as a message to those who work there, namely, that the people they are guarding are fellow human beings. To put it another way, this technology was employed to provide indirect supervision. As a result, inmates and prison guards mixed. Long hallways were avoided in favour of small groups of cells arranged in two levels around a huge room in the typical design that existed before the new generation design.
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This environment facilitated personal relationships in a more casual setting. Although inmates were given more freedom of movement, staff were able to keep a closer eye on them.
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This new type of jail design placed prisoners and authorities closer together than ever before. Direct supervision and control were key to the new generation design idea.
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